Kevin Routley

Results 260 comments of Kevin Routley

See Game.cs, EndTurn(). This line: `conquest.Done += (s, a) => Runtime.Quit();` shuts down the app w/o a pause.

DiplomatSabotage implements this? https://github.com/SWY1985/CivOne/commit/84b942dfb4d60f637eae877cc0c16b2a88c417a3 Was this removed incorrectly? https://github.com/fire-eggs/CivOne/commit/eaf852e4f1cbd4759951c9cf50f0afd22b3e38af

Good point! Will need to check that case as well.

I can find only one reference in the Civilization [file format thread](https://forums.civfanatics.com/threads/sve-file-format.493581/) to "Stolen tech": City status flag a single byte used as bitflag representing the city status: currently known...

Ditto for units converted by diplomat

1. Need to establish what rule to use when establishing "ownership". It has been suggested that being closer to an enemy city instead of your own means no ownership; I...

The hut code is in BaseUnitLand.cs, `TribalHut()`. The first switch statement, case `HutResult.FriendlyTribe`. The unit is created but is not assigned a city. The code further down in the routine...

Diplomat unit bribe logic is in DiplomatBribe.cs, `Bribe()`.

To set a unit's "owning" city, invoke the unit's `SetHome` method with the city.