Kevin Routley

Results 260 comments of Kevin Routley

>Any idea why it skips (1,1)? Was it intentional on SWY's behalf? Logic error. _step is initialized to 1, then incremented _first_, so first draw is for 2. By doing...

fixed this, but now AI doesn't seem to be building other cities at all ...

Absolutely. In "fixing" the first "not-bug" I think I've made a bigger bug.

See Screens\Credits.cs\KeyDown(). Need to save key value and use it in CreateMenu() somehow.

See ProcessScience as possible template. ``` ProcessScience : GameTask if (animations) new Discovery() else new NewsPaper() ```

City.cs : `NewTurn()` : what does Civ original do when a city is in disorder and animations are off? Show a "Newspaper" message? Needs to be implemented here. Orders.cs :...

This appears to be a limit? incompleteness? in the implementation of the LandAttack logic. The units in question appear to be moving back-and-forth based on the results of the "neighbor...

Start with Settings.cs. Look at any true/false setting (e.g. `RevealWorld` or `PathFinding`) and emulate to add the 1. setting value 2. setting menu 3. save/restore The code which should be...

On my own to-do list is some overview documentation, internals docs, etc. The poorly commented code is entirely the original author's fault. Another thing I'm slowly trying to improve on.

The screen in question is the `Conquest` screen: see Conquest.cs. Needs some sort of "wait for keyboard/mouse input" after all portraits are drawn. Look at BaseDialog.cs for ideas?