CivOne
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An open source implementation of Sid Meier's Civilization 1 using C# and .NET.
Microprose has special units _very_rarely_ in cities (loaded as 'Fortified Units' in CivOne). The CivOne save logic _always_ establishes FortifiedUnits. This seems incorrect: CivOne should _avoid_ creating FortifiedUnits, until such...
1. enabled debug menu 2. revealed world 3. spawn unit screen keeps moving away from where I start, preventing me from spawning a unit where I want can't click on...
As far as I can tell, playing Microprose, the science cost is 12 * (existing_science_count-1), _except_: 1. Initial science granted at civilization create 2. Stolen science E.g. my Indian civil....
Note modifiers on right side.  The layers are: 1. Unmodified citizen view 2. Impact of luxuries 3. Temple/cathedral/Colosseum impact 4. Martial law impact [question: are the actual units drawn...