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Change logic of establishing FortifiedUnits on save

Open fire-eggs opened this issue 5 years ago • 1 comments

Microprose has special units very_rarely in cities (loaded as 'Fortified Units' in CivOne).

The CivOne save logic always establishes FortifiedUnits. This seems incorrect: CivOne should avoid creating FortifiedUnits, until such time as someone determines the real reason for Microprose doing so.

fire-eggs avatar Jun 25 '19 21:06 fire-eggs

Question: save appears to be failing to take into account the possibility that a unit might be in the process of fortifying at the time of save. I.e. on save, getting an automatic fortify complete.

See Extensions.cs, GetCityData.

fire-eggs avatar Jun 27 '19 00:06 fire-eggs