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An open source implementation of Sid Meier's Civilization 1 using C# and .NET.

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- initial RNG seed is 7595 - select large, otherwise all the default OR select Earth - King, 7 civs, china is player Sometimes getting India, other times getting Mongols....

As per issue #47 review all dialogs/menus so that MissClick and Cancel handlers are set - see Revolution.cs

enhancement
good first issue

[CIVIL2.zip](https://github.com/fire-eggs/CivOne/files/3775174/CIVIL2.zip)

bug

1. Unit A attempts to attack city B 2. attack succeeds 3. Unit A is temporarily drawn over city B 4. Unit A is then drawn in its original, correct...

"Active" unit update logic is in GameMap.cs, HasUpdate(). See comment "// blink status". Add a "Console.WriteLine()" statement. For instance, if the active unit is a settler: - console output occurs...

good first issue

Is there a reason the code is so poorly commented? I think the project could do with more commented code especially for us novice programmers atleast for bug searching if...

documentation

The map redraws radically occasionally. E.g. the 'active unit' is at the far east; user moves the map view around to find a unit to the far west, and clicks...

After I successfully destroyed a defense unit in an enemy city, the AI did not seem to be building a replacement [current logic target is for two defense units in...

AI

![image](https://user-images.githubusercontent.com/9809727/62385992-89fcb180-b524-11e9-8480-dc9e797ea0f6.png) ![image](https://user-images.githubusercontent.com/9809727/62386030-9b45be00-b524-11e9-93d7-896f13bf0e72.png)

AI

In the AI logic, there is a need to be able to check for "map is Earth". Need to add a setting and set it to true when the 'Earth'...

good first issue