finalpatch

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To me, the thing that breaks immersion in TIC-80 is the unlimited computing power. PICO-8 specifies how many operations you are allowed in each frame, and it's a fairly low...

There is a command line flag "objcpp-disable-exception-translation" to remove the translation. After that you should be able to capture the exception in xcode.

Hi folks, You can find the explanation to most of these questions in the [README.md file](https://github.com/Snapchat/djinni/blob/lf%2Fasync-prototype/README.md#using-new-features). Also regarding $4 (finalizer). 1) they do actually cause random crashes, despite quite rare....

Or at least provide a customize option to show relative path

Yes they are in a git repository, which is considered a project root. I don't use projectile though.

The fast emulation speed made Descent unplayable, due to its game logic is programed to be dependent on CPU speed. But the problem of emulation speed is not unique to...

We are already halting the game side CPU execution today, it's called cycle limit. There is an "auto" setting, but my personal experience is that so far we have been...

And "detecting page flipping" does not mean we detect certain instruction sequences in Descent or specific games. Instead, we detect this in the VGA/VESA emulation, when we see a request...

I think we can start by adding the ability to detect frame rate, and optionally display this either in the corner of the game window or in the console. Many...

> And "detecting page flipping" does not mean we detect certain instruction sequences in Descent or specific games. Instead, we detect this in the VGA/VESA emulation, when we see a...