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Rendering creates a gap between nodes and edges

Open filipinascimento opened this issue 3 years ago • 0 comments

There is some gap between nodes and edges when nodes are large in the screen.

image

Can probably be fixed giving a small offset to the edge vOffset or rewriting the fragment shader discard to account for the distance between the node and edge position.

filipinascimento avatar Jan 31 '22 22:01 filipinascimento