Fix
Fix
> … Ah yes, you're right! Okay, the issue is different, then: FTE should probably warn if the map isn't water-vised, since the game is technically working correctly.
Yeah, QSS has some detection. The message there says "Map **might not** be water-vised", which is fine. This will usually appear in older maps, since most modern map compilers will...
@nashmuhandes Hey, could you test something for me? Since you surely experienced this. [test_fteqw.zip](https://github.com/fte-team/fteqw/files/12029247/test_fteqw.zip) In this zip, there are 2 binaries, one is a regular release binary for windows, the...
@nashmuhandes Yes, that build has not been changed to deal with that What about the builds provided here: > > [test_fteqw.zip](https://github.com/fte-team/fteqw/files/12029247/test_fteqw.zip) > > I was also curious if you had...
To add a bit more info: https://youtu.be/dSDkQsdk_eU In the test with renderscale -0.5, you can see it's following my view correctly, but it's not applied to the screen correctly. Upscaling...
Came back to do a bit more research. `r_renderscale` is at odds with all post-processing shaders except ASCII, it seems. The reason it's not at odds with ASCII is because...