Florian Hoenig
Florian Hoenig
Thank for the reply. Makes sense. Generally I see the following chunks for work to do. I'm trying to estimate the level of time investment. (I'm not a compiler person,...
Win10, Latest Vulkan, Latest Falcor. On Fri, Mar 29, 2019 at 10:02 AM nbenty wrote: > Which OS/GPU/Falcor version are you using? > > — > You are receiving this...
Understandable. Actually 1.0 is also not working. Seems like some major changes broke most of it. On a first quick look I can see that some calls are not the...
I did this in the main file and some other stuff in the .m file. It seems to work, but hits an assert on shutdown. `assert(allocator->nb_inuse == 0); // remotery.c...
Okay got it. Btw, not sure if I broke this, but properties don't show up in the web GUI. ``` rmt_PropertyDefine_U64(entityCount, 0, NoFlags, "Entity Count"); void gameupdate(int frameNumber) { rmt_PropertySet_U64(entityCount,...
Okay good. Out of context here but in case I get the time to commit this, making sure I understand all.
Still nothing shows up. I tried to put them in all threads.
Nothing. ``` rmt_PropertyDefine_Group(GamePlay, "GamePlay"); rmt_PropertyDefine_U64(entityCount, 0, NoFlags, "Entity Count", &GamePlay); // gameplay thread func void gameupdate(int frameNumber) { //Log::debug("gameplay frame %llu", frameNumber); rmt_PropertySet_U64(entityCount, world.size()); } ``` ``` rmt_SetCurrentThreadName("Main"); while (running)...
Adding the dedicated allocation flag makes the debug label show up in both cases. The dedicated flag did not change anything else. However, with the vertex flag (128) the content...
Probably needs one more change: Vertex attribute w.r.t. constant factors needs to be replace. Reasoning: when multiplied, it is set to 1.0 in most cases. This will result in fallback...