ioq3
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Nintendo Switch port of ioquake3
Hello! I could like to be able to bind a joystick button to temporarily disable the gyro when held. This is to allow for re-centering the camera. https://inputlabs.io/blog/gyro_ratcheting is a...
Can you please let me know in sdl_input_nx. I am trying to add mouse touchsceen for navigating menu's. I have already innitialised touchscreen in a different function: hidInitializeTouchScreen(); In this...
As per the title, standalone files are good and run on the switch without sound issues. Using the game menu to switch between team arena and other mods such as...
In ioq3\code\qcommon\common.c we can add our own keygen so that the user can generate their own key. Code mod: Replace this line: Q_strncpyz( key, ikey, 17 ); With this: ```...
Please can you update sdl_input_nx.c so this can build on new firmware, you can use the file from here: https://github.com/faithvoid/OpenArenaNX/blob/main/code/sdl/sdl_input_nx.c This version also contains gyro support, which can be enabled...
Game does not start at all on the latest nintendo switch firmware w/ latest atmosphere.
I have all 8 pak files in the baseq3 folder. The game crashes immediately with the error: "The software closed because an error occurred." I'm attempting to launch game outside...
Dear Developer! The port is awesome. Could you add please touch controls for aiming like on the PS vita version? It allows precise aiming while zooming. If zoomed in, slower...
Thought it would be neat to have gyro controls in Quake 3 :0) Draft implementation on branch below ready to play with, but needs additional work. Opening this issue for...