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There haven't been any changes that could result in this, to my knowledge. Are you loading it using uLaunchELF?
This is related to blending. Not sure why it happens, but when something that takes up the entire screen is drawn with blending, shit starts lagging a lot.
EU audio code is wack in any version of sm64-port, there's definitely some funky undefined behavior things going on.
I don't know what SenSei is either.
No, I mean what exactly did you mean by "work on SenSei console hardware"? If you just mean a real PS2, it does work on a real PS2. If you...
Probably a little bit since moving to the newer toolchain, but not very much. It's already in a playable state I guess.
I don't entirely understand how GSM works or how normal PS2 games detect resolutions. I don't have a PS2 either, so I can't find out via trial and error. What...
Isn't there an in-game menu for that?