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Just passing through, but for what it's worth- `ISteamNetworkingSockets` has [these methods](https://partner.steamgames.com/doc/api/ISteamNetworkingSockets#CreateListenSocketP2P). If you were able to implement them it would make P2P socket connections via steam relay easier. ```...
Have just found this as well. It's not the only issue with Facepunch SteamNetworkingSockets interface. I give up.
I'm most of the way through writing a Steam Networking Sockets transport with the latest version of Steamworks.NET. Related issue: https://github.com/Unity-Technologies/mlapi-community-contributions/issues/76 I'm blocked on the Steamworks.NET side by this issue....
Facepunch was a no-go. Steamworks.NET segfault bug [was fixed](https://github.com/rlabrecque/Steamworks.NET/pull/425). I'm now just working through some MLAPI errors. If anyone knows about MLAPI internals and can review these errors that would...
@rlabrecque is there a reason the [install docs](https://steamworks.github.io/installation/) haven't been updated to the git URL yet? Is it safe to use? If you'd like someone to do it for you...
Ah thanks @rlabrecque, I copied it from the MLAPI SteamP2P transport. That's a hard one. Perhaps you can find a place in the Unity inspector to place a creation button?...