False.Genesis

Results 41 comments of False.Genesis

> [...] but that would give away one of the major unique selling points of the service [...] I fully understand and respect this. I'm still hoping the code bases...

Why is this a problem? It's an advanced option to be enabled by someone who wants this feature and knows the implications. The assembly generated for a const vs non-const...

Yeah, i figured as much by now after reading into the decompressor a bit more. I think i've found a nice way to expose the LZ window to the caller:...

Ah, right. the sales version uses SDL1.2 which detects button input differently it seems. Since i wanted to rework parts of the controller support code anyway, i'll give this a...

Little update: turns out this is more complicated than i thought. Maybe i misunderstood how to setup the SDL2 gamecontroller config, but i started poking at it and it fell...

-O3 used to miscompile a lot. Like, all the time. mingw was impossible to compile with -O3 (exe would crash as soon as you enter a map that used element...

Could you show the build error? I can't see where/why this would be necessary... I think i had moved this at some point because somewhere down the include chain FTGL...

(I entirely forgot to reply to this issue. sorry!) Yes, it's correct that this problem is caused by old scripts. Recompiling the binary isn't enough, you need to put updated...

Oh, that's new! I wasn't aware someone did a switch port, that's cool. I'd love to make this semi-official and merge the changes as i plan to continue hacking on...

> I'll try to keep crossplatform changes in master and switch-related stuff in switch. Good. Btw, thank you for doing this. > Note that current switch changes are mostly dirty...