False.Genesis
False.Genesis
Right now the API for sending actual vertex data is very lacking. Last year I was able to get 3D boxes working using image:draw() and a bit of matrix trickery...
Related to and discussed in #3004 This change renames `ZSTD_d_stableOutBuffer` to `ZSTD_d_outBufferMode` and adds a 3rd setting: ``` typedef enum { ZSTD_bufmode_buffered = 0, ZSTD_bufmode_stable = 1, ZSTD_bufmode_expose = 2,...
Related to #2094 and maybe #2723, regarding ZSTD_d_stableOutBuffer. Using zstd 1.5.1 on win10 64bit, MSVC 2019. Context: I'm trying to use streaming zstd in a use case very similar to...
When a bone's scale factor (sz="...") is not (1, 1) and collision masks are generated, they appear to be wrong.  - FIgure out whether the debug draw code or...
Easy, to be done first: - [x] Remove iprof (was never used and is still in the repo) and related BBGE_PROF macro. - [x] Replace Lua allocator with [my new...
Some systems have a HUGE number of entries in the option menu's list of supported screen resolutions since we include each combination of (width, height, framerate). -> Move the frame...
Aquaria is inherently a single-threaded game but there are some areas that can be MT'd. I'd like to use [tws](https://github.com/fgenesis/tinypile/blob/wip/tws.h) instead of fumbling with threads directly. One IO thread, #cores...
Android scripts should be merged. - they support save-anywhere mid-map (entity state preservation is not in core, not sure if this will ever happen, but having the script infrastructure already...
Should get rid of #ifdef BBGE_BUILD_SDL2 at some point and replace those with #if SDL_VERSION_ATLEAST(2,0,0). SDL2 can be autodetected at compile time, might as well make use of that.
Should do these in one go. - [ ] #30 - [x] #31 - [ ] Save world map exploration data in base64-encoded binary _only_ - [ ] Switch to...