feng716
feng716
> This makes sense as a temporary solution, but I don't know why frustum culling would break in the first place. Is this because skinned meshes skip generating an AABB...
> @Calinou I've seen this. The AABB on skinned meshes seems wrong until the first update skeleton (e.g. if you rotate a bone and then undo). This could be the...
This bug still exists in [this commit](https://github.com/godotengine/godot/tree/c3e16c). any update?
hmm... thanks for your reply. i will try to fix it myself.