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A guide to using modern OpenGL functions.

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This is a very minor thing I dug details into when doing extensions. For shader introspection, the following two function are actually defined with the extension ARB_separate_shader_objects and not ARB_direct_state_access....

Everything is in the title, your example is good but I don't understand why you use GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT. Solution : `GLuint vao = GL_NONE; GLuint buffer = GL_NONE; auto const ind_len...

We need to use glTextureParameter to set mipmap levels. Or else the texture is incomplete.