Felix Z
Felix Z
Regarding the misalignment of the mesh in your threejs scene and the emulated passthrough layer, it's most likely an HTML issue - the passthrough layer is a separate canvas that...
In case you are interested, I am currently working on a migration of IWE on top of the newly released IWER: https://github.com/meta-quest/immersive-web-emulation-runtime to retire the outdated and heavily-modded webxr-polyfill currently...
@cabanier I see, this may be the case when we added this profile, but now it does add new information - it has the gestures in the gamepad buttons array...