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Results 29 WebXRQuestEmulator issues
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I think that currently the emulator picks "local-floor" if enabled, and switch to "local" if not or something like that. Would be nice to be able to test what happens...

If I set the space type to "local floor", the emulator does actually set it as local floor, but only the frame after the session started (or so). U can...

What the title says, when using a bigger external monitor the scene looks as it should. But on a smaller screen (macbook pro 14') only half of the scene is...

I've been a long time user of Firefox, and for a while I was able to load this extension as a temporary add-on (I assume this was before aligning it...

I understand this may not be a priority for Meta, but I wanted to capture my thoughts here nonetheless. We're using the simulator for AR cases as well, including phones....

For testing custom hand models, it would be great if this extension had a few hand recordings packed with it to choose from.

help wanted

To be able to integration test WebXR applications in commodity virtualized Linux containers, it would be useful if the emulator could record/save and load/playback a series of controller, hands, and...

In the actual quest, the new reference type is already local floor when the session start, but with the emulator is not which is annoying and requires me to have...

With this I mean what happens if u long press the oculus button. In my case, working on locomotion features, I want to recenter to actually keep the same view...

It appears these [layers samples](https://immersive-web.github.io/webxr-samples/layers-samples/) don't work unless this [polyfill](https://github.com/immersive-web/webxr-layers-polyfill) is used.