felixpalmer

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Can you give more details on *how* the view state is incorrect? I'm doing some work on syncing the Google Maps view state and will be writing up a doc...

Altitude is used both for the projection (think of it as another way to specify FOV) and the view matrix. A similar approach is taken by Mapbox, but this isn't...

I've done some experimenting and it isn't just the `BitmapLayer`, I also see this with the `ScenegraphLayer`, i.e. with 3D objects. It doesn't appear to be the case that there...

@amuramoto you can find a demo of the above bug here: https://jsfiddle.net/felixp/ac20sfqd/

@zakjan I've put a together a [PR](https://github.com/visgl/deck.gl/pull/6804) for this

Reopening as the bug is still present: https://jsfiddle.net/felixp/ac20sfqd/

Like the idea 👍 and think that solution 2 would be nicer from a user perspective. There is also nothing in principle stopping us allowing callback functions in addition to...

Thanks for the details. We also did some testing and found while the Google demo page wasn't working then the example on https://deck.gl/examples/google-maps/ works fine. Could you confirm on your...

That would be really helpful if you could try and pin down where it goes wrong between the example on the deck demo page and your app. Unfortunately the code...

Thanks for creating a more self-contained repro scenario. Can you post what appears in the console? Also could you try with: ```js const overlay = new deck.GoogleMapsOverlay({ interleaved: false, useDevicePixels:...