Felix Linker
Felix Linker
Yeah, I'd be happy to remove the coriolis GUIDs.
I think, what @willyb321 and me were talking about though were the actual uuids of blueprints and experimental effects. It'd probably be better to use keys like `"weapon_overcharged"` instead of...
I can't reproduce this behaviour. For me, the planetary approach suite is not included. Could you give me more details to reproduce this?
Thanks for giving it another go. I prefer issues. It's better organized here and more public. But I'm happy to take discussions to another platform if it suits you. The...
Still can't reproduce. I imported one of my builds using EDMC and didn't have the PAS on EDDB afterwards. Could you send me an import link I can reproduce this...
Thanks for taking the whole picture into consideration. I think, though, that the issue is on our side. To my knowledge, EDMC simply compresses the loadout from Elite and hands...
The issue is about how the game works. Thanks for pointing this out.
Thanks for running the extra tests! This is interesting data. Did you turn while being in the blue zone?
Had a user run tests who reported that 0 pips *increased* yaw rate.
Pre-engineered powerplant (armoured + overcharged)  Pre-engineered shield generator (kinetic + thermal) 