Jonathan Feldstein
Jonathan Feldstein
Hey @jstone-lucasfilm, unfortunately I'm pretty swamped at the moment. If one of you guys could look into it, I'd really appreciate it. Thanks.
> Looks good! Great improvement over `ramplr` and `ramptb` shaders. > > It supports a constant and linear interpolation, and I wonder what it would take to also support a...
> This is looking good to me too - I'm looking forward to a MaterialX world where we have more fully featured ramps :) > > I do have one...
Your instancing nodegraph idea is interesting, just don't know if this is on anyone's radar. I just want to avoid having 30 copies of the nodegraph in the definition (thus...
Thanks for the feedback @crydalch, appreciate it! Adding docs to the ramp_gradient node that suggest that it is simply a building block for the ramp node certainly makes sense and...
Hi @jstone-lucasfilm, I'm torn on this. On the one hand, 10 control points is simpler and a nice round number. On the other hand Nikola had me increase the original...
@jstone-lucasfilm I'll try to follow up with some Autodesk colleagues about the 10 control points. I think the other thing that was requested was to have float and color3 versions...
@jstone-lucasfilm Spoke with Nikola and Jerry. Nikola still seems to really want 30 control points. Jerry mentioned you may have discussed this at the ASWF meeting this week. Any conclusions?
Hi @jstone-lucasfilm - That's exciting! I'm totally fine with that and so is Orn. We can always increase the number of points later. That said, I'm still waiting to hear...