Chelsea Jaggi
Chelsea Jaggi
Yeah, it's hidden by default now. Eye tracking isn't done in Blender anymore, as of Avatar 3.0
This has been fixed in the development version, it should go away if you update
Try this: https://github.com/absolute-quantum/cats-blender-plugin/archive/refs/heads/development.zip
Should be fairly easy, don't see why not!
Also, exclude eyes from AO, same deal
The render toggle button is hidden by default, to enable it you have to enable it in the scene tree. https://docs.blender.org/manual/en/2.80/editors/outliner.html
Uhh, try the dev version. You may have some stuff parented to your armature thats not visible in the view layer anywhere
'NoneType has no attribute copy' means you have some empty objects in your view_layer that are being picked up. It looks like one is the chest collider... try hiding those...
Nope, think that one's a bug. You should be able to work around it by checking 'metallic' though, I think.
Texture Paint always ends up with solid color, which kinda ends up arbitrary. Can I see a screenshot of all your bake options? And yeah, depending on your setup texture...