Dan Feeney
Dan Feeney
I've discussed this a bit with @stefanludlow, and even though Kyle had come up with some spells in his document, we feel that they would involve adding more complex mechanics...
@stefanludlow, here's an example: ```:python HAND_AXE = { "key": "a hand axe", "aliases": ["hand axe", "axe"], "typeclass": "typeclasses.weapons.Weapon", "desc": "The blade of this axe appears well-used and slightly " "tarnished,...
Hey @kylemecklem, If you ever have some time to come to the #evennia IRC channel, I'd love to have a chat with you about world building for Ainneve. With the...
Hey @kylemecklem, I hope you've been having a good summer! Your additions look great. The rooms in Ainneve support the same general description/detail description structure that you've used, so that...