Joe "Flame" Sullivan
Joe "Flame" Sullivan
https://github.com/raduprv/Eternal-Lands/pull/194 Submitted a pull request that fixes it. As seen below, the green gunk remains the same with reflections on, just like lava and dirty waters. All water types are...
234-239 do not exist, and pretty much zero chance they ever will with there being no use for them as the maps are at a pretty much set state. If...
This is the lower end of the tiles as shown in the map editor. Unseen "0" at the very top is the most commonly seen water, then there's the 6...
This is a definite necessity, though as said, only if there are unsaved changes. An option to "Save and Close" may be helpful in that as well.
Ah. Forgot about the different settings, despite that I have different server setups specifically for that. (Doh!) Was honestly just thinking about the Android version, with it not having window...
Yeah, done a lot of that on the comp, so figured it would work on Android as well. Thinking of something more for the final release though, which in turn...
True. Just a habit of thinking too far ahead here. ;-)
Just posting this here, which was posted today in @@6. I believe this was in Invance so it's after a bunch of invader fighting. 
Well, truth is I only noticed it through an accidental click. Since if you open and edit a map, then save, it'll show the active map's name and no click...
*bump* I'd like to see this happen as well. I can never get Android phones to connect well enough to transfer and end up removing the SD card from it...