Joe "Flame" Sullivan
Joe "Flame" Sullivan
Usually left-click to get the item off the cursor. But yeah, that missing "STORAGE_ITEMS" could be the culprit. When you change to look at a different category, then go back...
Just a note: If this is implemented (no opposition here, it would obviously be useful), there should be a way to easily single-keypress toggle all self-lighting on/off for the entire...
I'm not submitting a fix because I haven't tested this enough to ensure it works properly. However: Possible fix: In map_editor/e3d.c Change line 94: glDisable(GL_LIGHTING); to: glEnable(GL_LIGHTING); And just turn...
Here's a better example, the current Kusa temple entrance (cont2map9_temple). The fixed left-side version looks much closer to the actual lighting seen in the client than the right. The self-lighting...
I've submitted a pull request, as it seems this is how it should have been in the first place. @pjbroad bluap (or any other Windows compiler): Could we get an...
@pjbroad Thanks. Don't forget to merge the pull request for the fix. I see you've done some compiler warning stuff for the editor. https://github.com/raduprv/Eternal-Lands/pull/192
Well that's not good. :-/ Not the best-designed program, but it's never been crash-happy here on my OpenSUSE.
Just FTR, I've now tested this more than enough to qualify that it's working as it should.
I don't really know enough to look into that myself, even the fix I posted was something I luck-stumbled on. ;-) Maybe we're getting into the territory of why it...
Actually it may be the same for me... in the Kusa temple image I posted above, the dragon statues are a lot darker in the client. It's a lot closer...