fdelapena

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(Moved from https://github.com/EasyRPG/Player/issues/1824): **[gbstudio](https://www.gbstudio.dev/) game export** - the game could be played on a real gameboy (or emulator) - for the subset of the features available in both

**Protection utility restorer** - Restores lmt, ldb and lmu header files "protected" with the RM Protection Utility. Useful for game analysis and comparison with original RPG_RT and editor and such.

Likely not a tool, but to implement into Player itself: **Headless autobattle test** - Simulates a headless battle test launch (or a lot of them in a batch) for testing...

Since 0.6.2, games load even faster than RPG_RT. Maybe this issue can be closed.

Hi NightFox, thanks for the suggestion. Yes, it is known. I did time ago a .ksy for the XYZ image format, which is pretty simple. It worked nicely from command...

> There were also plans for a real WiiU port of Player but by now all attempts ended in crashes. #3167

> The Intestine Maze sound a bit different between playing in RPG Maker 2k and Easy RPG Player when I've tested, so your issue is still relevant for this. @Mimigris...

Related documentation for initial skipping: https://github.com/EasyRPG/Player/issues/2584#issuecomment-903656425 MIDI players/editors seem to consider the total MIDI length when all event lengths end, but it could be just for note events in case...

For Player on SDL ports (>= 2.0.14) there is `SDL_OpenURL()`: https://wiki.libsdl.org/SDL_OpenURL For Qt for the editor there is `QDesktopServices::openUrl()`: https://doc.qt.io/qt/qdesktopservices.html

@JeanCarlosChavarriaHughes disculpas por la demora, el parche se ve bien aplicado. ¡Gracias!