fdelapena
fdelapena
> I don't know if EasyRPG supports this, but worth mentioning that RM2K supported creating a loop point in MIDI files: https://rpgmaker.net/articles/104/ Yes, player support this feature, thanks for linking...
Thanks @Uladox, feel free to update file headers to add your author details for each file changed and update © year, also the AUTHORS file.
Regarding NXP IDProtect with LASER applet used in other countries, found this that could be useful: https://github.com/OpenSC/OpenSC/issues/1988#issuecomment-1340372521
I've found the following repository with an OpenSC fork apparently containing a LASER applet driver implementation, apparently from Aladdin R.D.: https://github.com/aladdinrussia/OpenSC-laser I've found it by searching for the DF name...
Thanks for your effort! Beta 16 (or now Release Candidate 1) got released today and has major changes for plugins. Hopefully now should have stabilized the API, the next Flarum...
Did you try the `setupFedora.sh`? Fedora is the upstream of RHEL and package names will be likely the same.
**Dependency scanner** - Checks filename dependencies not found in project asset folders. - Copies from RTP paths matching files. - Warns about missing filenames and unneeded or duplicated.
**Set starting party position** - A simple way to set an alternate map and coordinates to start the game via command line, for debugging purposes when launching RPG_RT from other...
**BattleTest setup** - Command line tool to modify LcfDataBase BattleTest parameters for testing without needing original RPG Maker editor. - Allow to display existing parameters for each game by reading...
**XYZ thumbnailer for macOS** * Allows to complete cross-OS thumbnail support. * By using the Quick Look API. [Example 1](https://github.com/Dahlgren/PAA-Quick-Look), [example 2](https://github.com/vicro/BlenderQuickLook). * It might be done with C/C++, Obj-C/C++...