fayer3
fayer3
a wrap should at least not crash I think
if we also wrap after them, I think it should wrap the redirect
seems to cancel the startUseItem in non seated mode
sorry, read it backwards, if that returns true the method is canceled, but we seem to want to run it always in standing mode
duplicate of #278 I somhow logged this twice
1. has issues when you move you are closer, the split is to allow small and big distances 2. fbt is planned, but not a priority right now
also, rendering the armor on the arm will block the gui, which is not ideal
hm they probably have some post shader or something that messes with the render targets
@Link-Jon can you check if disabling `enableProjectorModeGlitch` in the mods settings fixes it?