Favo Yang

Results 73 comments of Favo Yang

Thanks for the update. Here are [some articles](https://openupm.com/docs/managing-upm-project.html) I wrote about using CI to manage a UPM repository. For OpenUPM, you don't need a CI integration. Our build pipelines scan...

Sounds great! If you prefer to use CLI instead of CI to manage the release process, this may help: https://medium.com/openupm/how-to-maintain-upm-package-part-2-f352fbf5f87c

As mentioned in https://github.com/pinojs/pino/issues/491, it's been solved by https://github.com/pinojs/pino/pull/493. To fix the issue, remove the destination parameter when creating the pino instance. ``` const logger = pino({ level: 'info' },...

> I had the same issue. But after run command showed below, pm2 startup systemd started with no error :-) ps aux | grep pm2 | grep -v grep |...

Create directory: /srv/verdaccio Add package.json, run `npm install` to install verdaccio 5.0.4 ``` { "name": "verdaccio-server", "dependencies": { "verdaccio": "^5.0.4" } } ``` Install pm2 ``` npm install pm2 -g...

> Seems the same #1839 Seems not. #1839 is about the access permission of search endpoints. But this issue is about the local-storage's search method implementation that didn't exclude cached...

It could be just the behavior of sinopia. My point (for `v1` search) is the inconsistent behavior across different storage backends. I'm okay with either of the below, - Search...

Thanks @JesseTG and @icaro56 for promoting OpenUPM. Hi @HaraldCsaszar, I'm running OpenUPM, a UPM registry serving selective UPM packages with automatic build pipelines. It monitors new GIt tags and releases...

FYI: The below packages have been purged from the OpenUPM registry, and added to [the blocked list](https://github.com/openupm/openupm/blob/master/data/blocked-scopes.yml) to avoid the future submission. ``` com.esotericsoftware.spine.lwrp-shaders com.esotericsoftware.spine.spine-unity-examples com.esotericsoftware.spine.spine-unity com.esotericsoftware.spine.timeline com.esotericsoftware.spine.urp-shaders ``` But...

@JustinFincher thanks for the info. One more thing, is this useful for in-game UI (dialog / panel / HUD that takes only part of screen)? Just think about a RPG...