Bruce Pascoe
Bruce Pascoe
There is also an option to use the debug build if you go into your project properties. In any case you can enable logging even in the release build, though...
> fails to succeed I thought I was the only person who made this joke. Now I have competition, it seems. 😸
As an outsider looking in, I get the impression OS X is quite a bit of a moving target. This is jarring for me being a Windows developer, where I...
allegro_main really isn't an add-on in the normal sense of, say, allegro_audio - it's just a shim to make things work properly on all platforms without code changes. Personally I...
Is static linking considered the norm on OS X? On Linux it's practically blasphemous.
I think the idea was to just build allegro_main statically - the rest can remain dynamic since they don't cause issues.
Hmm, maybe not. `brew install minimp3` didn't find anything.
Intel graphics and AMD GPUs are fine. It's only nVidia GPUs this affects, and seemingly only on Windows. Note this is with the OpenGL backend.
At first I thought this might be relevant: https://www.khronos.org/opengl/wiki/Sampler_(GLSL)#Shadow_samplers > If a texture has a depth or depth-stencil image format and has the depth comparison activated, it cannot be used...
Programmable. Sorry, I thought that was obvious from my mention of shaders. 😃