fantoro
fantoro
it has code related to Discord's overlay because it works by hooking into an overlay (either Discord's game overlay or Steam's game overlay) and drawing into it instead of the...
Visual Studio 2015 or try MSBuilding.
Also I only now realized that the line about `MAX_EDICTS` in the 25th anniversary's changelog was actually about `NUM_EDICTS` since that one's set to 900 by default. Not sure if...
> Each mod overrides the num_edicts value in the `/liblist.gam` file > > https://github.com/dreamstalker/rehlds/blob/ecfe8bb5fb7a8f82c13113ac10ef88461878d8fc/rehlds/engine/sys_dll.cpp#L837-L842 > > Perhaps this is what the developers of the update changed? (I haven't looked in...
I don't really know GoldSrc code-wise that well, but before I looked into this my initial idea was to see if if the server can find any hint as to...
> Type "cvarlist log" on old build (on your client), then again on new build, use a text comparator like PSPad or else to check if there are new or...
> pfnCvarValue, but > > > but unfortunately a minor "ping delay" until he replies (so not accessible at first "server contact") I think a slight delay is better than...
> We might wait to see an update from Valve first, this is breaking everything I mean I guess I might try seeing if I can get this idea to...
Based on the last update (improving mod support and updating HLDS) it seems like their plan is to move everything over to the new engine version and consider the older...