Yue Chen
Yue Chen
To generate denser partial textures for visualization, you can render the human performer in a higher resolution than the training resolution, as implicit representation could query in any coordinates.
We just render the human performer in a higher resolution to fill the holes. You can try it by easily increasing the evaluation resolution, and you will find that the...
Hi @leviome, you can download the sample from [here](https://drive.google.com/file/d/13zTTWSHdi9h3H5BVSHsqTHZC8GFQEeM6/view).
> Hi @leviome , I am extracting the IUV map as well with detectron 2, the images look like this in my case:  > > With detectron 2...
@Junggy Hi, we didn't have similar problems with the dataset used in our experiment. Could you tell me your data setting? In particular, the training time mainly depends on the...