Yue Chen

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To generate denser partial textures for visualization, you can render the human performer in a higher resolution than the training resolution, as implicit representation could query in any coordinates.

We just render the human performer in a higher resolution to fill the holes. You can try it by easily increasing the evaluation resolution, and you will find that the...

Hi @leviome, you can download the sample from [here](https://drive.google.com/file/d/13zTTWSHdi9h3H5BVSHsqTHZC8GFQEeM6/view).

> Hi @leviome , I am extracting the IUV map as well with detectron 2, the images look like this in my case: ![CoreView_313_Camera_(1)_0001_2019-08-23_16-08-50 592_IUV](https://user-images.githubusercontent.com/31952321/227155475-2104ba90-d218-473b-8d49-b6fcdc7ca698.jpg) > > With detectron 2...

@Junggy Hi, we didn't have similar problems with the dataset used in our experiment. Could you tell me your data setting? In particular, the training time mainly depends on the...