sfml-tmxloader
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SFML 2.x based tmx tilemap parser for files created with Tiled tile map editor
I can build tmxsfml-s project correctly, but not tmxsfml project. It shows: `MapObject.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: __thiscall sf::VertexArray::VertexArray(class sf::VertexArray &&)" (__imp_??0VertexArray@sf@@QAE@$$QAV01@@Z) 1>QuadTreeNode.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport)...
It would be nice to eventually add support for animated tiles. This isn't a feature in Tiled so would need some serious consideration as to how animated tiles would be...
Hello, I have everything up and running properly and all works well. However I noticed that when moving the view around the map because its isometric and therefore at a...
moving the points as well as the centre point adds up to double the movement (the points are supposed to be relative)
Huge apologies if this is me missing something obvious. I'm not sure if this is an issue or if I'm doing something wrong. When I load a map in the...
Hello, thank you for your hard work. I Have been trying to load a map with Terrains but the loading always fail. Are terrain supported ? if yes I think...
Hello user of sfml-tmxloader, Both sfml-tmxloader and STP do not work anymore on a standard Tiled map. I suspect something upstream changed, but I have no clue. Anybody has an...
This is caused by having all tile type objects drawn via a vertex array. The possible solutions would be to either go back to using sprites for tile objects, or...
The half of isometric map is always invisible (x direction). And culling by x is also not working. Ingame view: http://i.imgur.com/QEzffBC.png This map in Tiled: http://i.imgur.com/S7vfCE3.png
Hello, I'm trying to build sfml-tmxloader on Ubuntu 14.04. I pulled the source code from the git repository, created a build dir, set the SFML_ROOT to the path and ran...