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SFML 2.x based tmx tilemap parser for files created with Tiled tile map editor

Results 18 sfml-tmxloader issues
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and also need to track if they enter a new patch / leave their current one

All objects in the quadtree are at the topmost level despite being trivial to partition, except for one object which cannot be found in the quadtree at all for some...

Possible Bug

If you have a collection of images as a tileset where you've deleted a tile from the middle, rendering breaks because sfml-tmxloader expects the IDs to be contiguous.

bug

As per [this](http://en.sfml-dev.org/forums/index.php?topic=19418.0) thread

Possible Bug

Hi, I am a student and this year we have to create a small video game in C ++. We decided to use some libraries to facilitate our work because...

question

Hi. Thanks for this awesome library. Having a map loader with a built-in quad tree is really convenient. It would be nice to have more control over the quad's elements,...

enhancement

When creating rpg style maps and drawing sprites such as players or NPCs, z-ordering needs to be implemented to that sprites are correctly drawn in front of or behind scenery

enhancement

Details: http://en.sfml-dev.org/forums/index.php?topic=3023.msg103857#msg103857

bug