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OpenNI 2 and NiTE 2 .Net Wrapper

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I use NiTE.Initialize(); Error var niState = OpenNI.Initialize(); //Debug.Log($"OpenNI state:{niState} Ver:{OpenNI.Version}"); var niTEstate = NiTE.Initialize(); Debug.Log($"NiTE state:{niTEstate} Ver:{NiTE.Version}"); if (niTEstate != NiTE.Status.Ok) { Console.ReadKey(); return; } win7,x64 system ![ee](https://user-images.githubusercontent.com/12372589/131454104-4316b97e-7f32-4330-b632-b7992bad6340.jpg) ![cc](https://user-images.githubusercontent.com/12372589/131454107-619a6a74-67c5-42a4-b060-270549831c8e.jpg)

enhancement
solution

when used in Unity3D , none device could be found. init OK , but no device from DeviceInfo[] devices = OpenNI.EnumerateDevices (); I have recompiered via .net 3.5 to use...

question
solution

There is a slight memory leak with reading frames. It seems to be ~1Mb every few minutes at the start, then slows down a bit and is ~1Mb every 25...

Intermittently say one in ten when closing a device that has had its two streams started, it will hang when calling `Device.Close()`. I have previously closed the two streams. I...

How to reproduce: update the NiViewer with give files and run it by selecting the new "Color & Depth" option. Choose 640x480@30 Rgb888 for Video mode and 640x480@30 Depth 1Mm....

bug
wontfix