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Cannot use in Unity3D

Open duzc2 opened this issue 10 years ago • 5 comments

when used in Unity3D , none device could be found. init OK , but no device from DeviceInfo[] devices = OpenNI.EnumerateDevices ();

I have recompiered via .net 3.5 to use it in Unity3D. and all my dlls are x86.

duzc2 avatar Dec 23 '14 18:12 duzc2

Can I know how do we integrate with unity3d in Linux ? I mean, what files are supposed to be place in assets folder ? and which c# scripts need to be attached in the scene( for Eg say hand tracking ) ?

ashokbugude avatar May 13 '16 06:05 ashokbugude

Also encountering this problem. OpenNI.EnumerateDevices() works in Editor but not in build. Has a solution been found for this?

NickSchrandt avatar Aug 23 '18 21:08 NickSchrandt

Can you check the latest release?

falahati avatar Sep 09 '18 12:09 falahati

I found the problem. Unity wasn't including subdirectories in the Plugins folder, which included the sensor drivers.

NickSchrandt avatar Sep 17 '18 15:09 NickSchrandt

Ok well done. Thanks for sharing that.

falahati avatar Sep 17 '18 16:09 falahati