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PyTorch3D is FAIR's library of reusable components for deep learning with 3D data

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If you do not know the root cause of the problem / bug, and wish someone to help you, please post according to this template: ## 🐛 Bugs / Unexpected...

## 🚀 Feature - Adding PEP517 metadata The [PEP517](https://peps.python.org/pep-0517/) introduces a possibility to build packages isolated from the runtime environment. Currently no metadata for the build are provided, so it...

## 🐛 Unexpected behaviors While installing pytorch3d,I got a warning"integer conversion resulted in a change of sign",whereas "the warnings can be suppressed with "-diag-suppress " ".Does the warning make a...

Hey I am trying to install pytorch3d on my windows, i have tried few pytorch (2.1 cu 11.8/1.13 cu11.6) versions and it always come to this bug via x64-Native-tools cli......

## 🚀 Feature - Construct camera via `cameras_from_unity_world_to_camera_matrix(unity_world_to_camera_matrix)` - Construct R, T via `convert_unity_transform(unity_camera_position, untiy_camera_rotation)` ## Motivation As Unity is widely used in game development (e.g., VR/AR/MR), it should be...

Hi, Pytorch3d's research team! Thanks for your great work! I am a beginner with the pulsar render and I'm a little confused about the function: In the description of pulsar...

I am currently facing a challenge with the process of back-projecting 2D points into 3D world points using the `PerspectiveCameras.unproject_points()` method. The primary goal is to effectively merge these newly...

If you do not know the root cause of the problem / bug, and wish someone to help you, please post according to this template: ## 🐛 Bugs / Unexpected...

## 🚀 Feature `pytorch.ops.voxel_down_sample(input, voxel_size)` would be a function to downsample input point cloud into output point cloud with a voxel NOTE: Please look at the existing list of Issues...

enhancement

When I used Pytorch3D to render the tooth model, shadows appeared, making some teeth unable to be clearly displayed. Where should I modify and remove shadows? I tried three types...