Face

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They're called "ligatures" and come from FiraCode. It's intended, and the only way to "fix" it would be to add a font picker, which isn't there yet

Closing due to inactivity.

Disable "glow" in the settings

A `disable_glow()` function will be added for the themes Lua API to combat this - unless someone finds a way to fix this, since it's caused by the `WorldEnvironment` node,...

This has been fixed in v1.2.0, via `disable_glow()`. It has been added to most light themes by me :+1:

In case it helps, this happened on `7.0.0-beta.7`. The same issue seems to occur on the "MessageUnreact" event: ```js case 'MessageUnreact': { const message = client.messages.getOrPartial(event.id); if (message) { const...

Try adding the action through the Godot editor instead of hardcoding them. Go to Project > Project Settings > Input Map. Also, no macOS preset, and why change the shake...

Can confirm it only works improperly on Linux. I'm wondering why that is... https://github.com/face-hh/griddycode/blob/6332a66671952a79cea4ea824b783f231fd9f67c/Scripts/settings.gd#L66-L69 This is where the magic happens. To debug this I'd suggest logging the `entry`, running GriddyCode,...

Respectfully, petition to rename the following to Lazap Dynamic Island.

Must've been a mistake on my end. I'll make sure to change the version identifier on the next release