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chocolate Duke Nukem,3D

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``` *** Chocolate DukeNukem3D v1.0 *** Scanning directory './' for a GRP file like 'duke3d*.grp'. Loading duke3d.grp ... GRP identified as: PLUTONIUM 1.4 Commands: SDL display driver for the BUILD...

On many platforms, SDL1.x is not an option anymore or it's bugged/bit-rotten. Also, SDL2 is the way to go on Raspberry Pi, as it provides hardware-accelerated scaling to fullscreen modern...

What is the LICENSE on this? Is it GPL, or is it [BUILDLIC](http://svn.eduke32.com/eduke32/polymer/eduke32/build/buildlic.txt)?

In the DOS version, I'm able to sidestep and turn at the same time. But I can't with chocolate_duke3d.

Please consider writing and installing an AppData file with the application description and some screenshots, else Chocolate Duke3D looks really bad in the GNOME and KDE Software Centers. See http://people.freedesktop.org/~hughsient/appdata/...

Data, such as _duke3d.GRP_, may also be under `~/.local/share/duke3d/` (not necessarily under `/usr/share/games/duke3d/`). Configuration should be under `~/.config/duke3d/`. Cache should be under `~/.cache/duke3d/` (e.g. crash reports, logs etc.). See http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html...

The project that built by XCode could use high resolution package as well?

I am unable to play Chocolate Duke3D on my OSS4 Linux system. If SDL is set to output to ALSA, it loads up. However, if I set SDL to use...

Hey there, After compiling the project and putting my `DUKE3D.GRP`, I start the executable. The duke animation logo appears and finishes. Then a wild segmentation fault appears. I recompile with...