chocolate_duke3D
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SDL2 support, please?
On many platforms, SDL1.x is not an option anymore or it's bugged/bit-rotten. Also, SDL2 is the way to go on Raspberry Pi, as it provides hardware-accelerated scaling to fullscreen modern resolutions from the game's native 320x200. So, could you please add SDL2 support for this sourceport?
Thanks!
I know this issue is two years old, but here's a link to the official migration guide https://wiki.libsdl.org/MigrationGuide
I am busy doing other things but I will gladly review and merge a pull request.
I second this request, I’m currently compiling rednukem and giving it a play through.
Would be awesome knowing I’m using a true faithful port under SDL2 if you guys would add build options for SDL2.
https://github.com/nukeykt/NRedneck
Hey @fabiensanglard, if you add compile options for SDL2, I’ll attempt a compile and post my findings.