Fabien Rohrer
Fabien Rohrer
@mrdoob this is exactly what I need too :-) @WestLangley: Rotating the overall scene is overkilled and may cause many side effects in my app. I would like to be...
My concern is also about performance. Currently I implemented a hack about to rotate the top and bottom texture and swap the other ones. It takes about 10ms to rotate...
If I would implement `CubeMap.rotation = matrix3`, would you merge in r105?
@WestLangley I just give you a detailed answer here: https://github.com/mrdoob/three.js/pull/16507#discussion_r286337864 > And how often are you doing this in your app? Not much. Once at loading per client, and once...
Unfortunately, @WestLangley doesn't want to merge my modification about the CubeTexture.rotation because of the runtime overhead (a supplementary mat3 multiplication). In this case, I'm running out of ideas to solve...
@FishOrBear Unfortunately, the `threejs` maintainers decided to not implement this. You could apply this unmerged patch in a fork, if you would like to have this in your project: https://github.com/mrdoob/three.js/pull/16507
I still have the same issue in my app, and the hack to solve it is ugly and so costly... I also recommend to accept this improvement.
I just get the same issue and the workaround (`reservedStrings`) is not working for me too.
About the dark theme issue, it's because of the Qt default layout. Waiting a better fix, a simple workaround is to force another Qt layout, for example like this: ```...
> 1. It seems the PartMediator class is duplicated. This is done on purpose. For example, when a color is changed on a part, it should be dealt in the...