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Woof! is a continuation of the Boom/MBF bloodline of Doom source ports.

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It seems like if I have the game in fullscreen, specifically exclusive fullscreen, then press the windows key, no issues, but when I then renenter the game and press the...

There have been a couple requests for this: https://www.doomworld.com/forum/post/2776801 https://www.doomworld.com/forum/post/2790719 When `smooth_shorttics` is enabled, the view angle appears to move smoothly when using shorttics. The catch is that the true...

Using latest master. I can't reproduce this consistently but it seems to happen occasionally when using debug builds. Here is one instance where I caught it: [asan.txt](https://github.com/fabiangreffrath/woof/files/15379027/asan.txt)

* Add `sprites`, `colormaps`, `music` and `voxels` directories (also in zip archives). * Add VX_START VX_END markers. * Load the WAD in the zip archive into memory.

Fix this issue: [[doomworld]](https://www.doomworld.com/forum/topic/112333-this-is-woof-1450-apr-30-2024/?do=findComment&comment=2801292)

**Expected:** Some way to optionally tell if the player-emitted tracer hitscan rays failed to collide with any monster-Thing, and if so how many, and how much of it is due...

Work in progress. Fixes https://github.com/fabiangreffrath/woof/issues/1771 Changes: - Added gamepad [flick stick](https://en.wikipedia.org/wiki/Flick_Stick) support - Improvements to extra turn/look sensitivity - Simplified gamepad menu - Renamed gamepad settings - New gamepad default...