Fabian Greffrath
Fabian Greffrath
I am afraid that, when scaled down to, say, 32x32, the square brown background will begin to look like something you most definitely would *not* want to eat.
With "strictly square" you mean 1.2 aspect ratio, right? :grin: Seriously, I like the image in the starting post, but it would need to be created from scratch in a...
I can only speak for myself, but I am beginning to really like this new concept! Some remarks and ideas: - Where is the chocolate bar image taken from? -...
> I have almost no experience in Adobe Illustrator. Inkscape is available as a free alternative. I have used it in the past to create icons for the rott, wolf4sdl...
Well, refusing to load a map that played back before qualifies as breakage, I guess. :wink:
The question is if we should error out if `NET_ValidGameSettings()` returns `false`. The current strategy of not doing anything somehow appears wrong to me.
This would be here: https://github.com/chocolate-doom/chocolate-doom/blob/sdl2-branch/src/net_server.c#L949
How about this? ``` --- a/src/net_server.c +++ b/src/net_server.c @@ -946,6 +946,7 @@ static void NET_SV_ParseGameStart(net_packet_t *packet, net_client_t *client) if (!NET_ValidGameSettings(sv_gamemode, sv_gamemission, &settings)) { + NET_SV_SendReject(addr, "Invalid game settings detected!\n"); return;...
But we don't only want to send a message, we also want to disconnect from this client. Or not?
> we also want to disconnect from this client So, we could call a `NET_SV_GameEnded()` after sending the message, right? Please, I need a pointer, I am really not familiar...