f9x0

Results 11 comments of f9x0

Please, whoever can, do this. I really miss these things!

Hello. Consider adding an API to use your shaders. Without a doubt, this feature will be for experienced developers and will open the way to the world of shaders. Naga,...

Thanks for your answers! I don't know if this will help or not. When I use FetchContent and don't specify CMAKE_MSVC_RUNTIME_LIBRARY CMAKE_MSVC_RUNTIME_LIBRARY:STRING=MultiThreaded$ There may be other errors. It would be...

> [#1733](https://github.com/godotengine/godot-cpp/pull/1733) has been merged which reverts to a single godot-cpp target with template_debug as default that builds out of the gate which satisfies the getting started quickly, and reduces...

> hmm, appears to be mixing clang and msvc flags, what compiler combination are you using? i'm going to assume msvc with clang? how do you have it setup? >...

> ahh so you dont have msvc installed right? installed. I checked msvc and mingw. They work fine, but not clang.

I have studied my problem and found a solution. clang (GNU-like) does not work correctly in windows. clang-cl (MSVC-like) works correctly. Maybe it is worth noting this in the CMake...

> > Последнее, что меня беспокоит, это возможно ли создать документацию для всех классов C++ godot-cpp. Реализовать в clangd. > > Что это значит, расскажите подробнее, пожалуйста? godot-cpp generates classes...

I found another problem. If you take godot-cpp 4.4(6388e26 ), build a project with it. When closing the **release** build of godot 4.4 and newer (game). Will be: ``` [new...

> [@f9x0](https://github.com/f9x0)можете ли вы протестировать последнюю версию мастера и посмотреть, так ли это? I will test and give you an answer!