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File "fbx2gltf.py", line 1563, in lPoseTime.SetSecondDouble(float(args.pose)) AttributeError: 'FbxTime' object has no attribute 'SetSecondDouble'
https://github.com/cocos/engine-native/blob/92b117228a202f061bff310ca09b0cd08112e709/cocos/network/HttpClient.cpp#L479C4-L479C4 在原生平台上,如果线程数已达上限,std::thread操作无法分配到资源,会crash 这里是不是应该加个try catch保护? 或者建个线程池,提前分配一些线程,避免频繁新建线程,也能降低crash率
https://github.com/cocos/cocos-engine/blob/e5349caf589581fa526f86fb88abb444d0b38f87/native/cocos/bindings/manual/jsb_xmlhttprequest.cpp#L117