John

Results 3 issues of John

In the Pitaya framework, all player messages are ultimately routed to a global channel called 'chLocalProcess.' I'm not quite clear on the reasoning behind this design choice. As it stands,...

因为Default.Clone每次返回的都是同一个response的引用,在并发量大情况会出现http: wrote more than the declared Content-Length 或者fatal error: concurrent map read and map write的问题,所以希望改一下