eyal282
eyal282
> Just add mp_weapons_allow_typecount 9999 to the warmup.cfg file. Not all people are programmers who know to locate cvars. There is no reason to keep it like it is currently.
> You don't need to be a programmer to do this though? It's just a simple server cfg command you can add to the warmup.cfg under /serverfiles/csgo/cfg/sourcemod/pugsetup. That's still not...
TraceAttack lets you simulate headshots with hitgroup set to 1. TakeDamage cannot do it.
I once played a custom Warcraft server and it had a very memorable race called "Yogg-Saron" The ultimate would affect A LOT of players ( maybe the whole server )...
> What's your use case for getting a client preference for a client that isn't on the server? Statistics, turning the default preference into the most used preference.
Note: I obviously don't want every plugin on earth to be fully compatible with my damage handling plugin via natives and forwards, but this interaction messes with me in a...
> This isn't going to happen, since the call order doesn't make sense. TraceAttack usually calls OnTakeDamage, not the other way around. You could SDKCall `CBaseEntity::DispatchTraceAttack` manually to achieve what...
Same. Which version should we run then?
> Please attach a crash dump from the latest dev build. There's not too much I can do to investigate this without a dump file. What steps are necessary to...
> Trigger the crash using the latest dev build. When the application crashes, it should pop up a dialog showing the path to the crash dump. Attach that file here....