eyal282
eyal282
> That would work, but plenty of the stricter rate limits are in lila. I'm using a discord bot. If I could switch to a queue that doesn't even handle...
> that could be easily achieved I think, by changing the nginx ratelimit strategy from reject to delay, i.e. removing the `nodelay` option If possible to make, would be nice...
> > that could be easily achieved I think, by changing the nginx ratelimit strategy from reject to delay, i.e. removing the `nodelay` option > > If possible to make,...
> isn't this is a thing in !stats ? > https://imgur.com/undefined Couldn't find any related native, maybe the plugin has it, but I need a native, because otherwise I must...
> !mapsdone > > Glad I could help. The issue is marked with a native. I want to use it as a native.
I was thinking more into the idea of a full implementation. Regardless I missed it due to the fact I took it from Alliedmods. Not a good idea to have...
Unless AFK is not moving for 3 seconds so I get a good headshot, I am certain it's not related to AFK. The players are human.
> Which game btw? Probably CS:GO
> I also support this idea, I think customizing open ended challenges with handicap is more user friendly. Specifically for casual challenge users can consider giving “time odds” for their...
> Just tried to copy > > > #define TEAM_CLASS (%1)(%1 == 1 ? "Smoker" : (%1 == 2 ? "Boomer" : (%1 == 3 ? "Hunter" : (%1 ==...