SKSE64Plugins
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Collection of all SKSE64 compatible plugins
The issue is in skse ```NiObjectNET::AddExtraData```, the comparison function used while sorting ```m_extraData``` can overflow since it casts the pointer difference directly to an int. This happens frequently when using...
I've been fiddling with this for days and I just cannot figure it out. After activating enough mods (doesn't even seem to matter what they do), morphs stop updating, either...
Hi ! I saw that there are already a code to dump a head. For some reason it copies/or attaches the head to artificially created root node.. Is it possible...
Hi, I noticed large changes made regarding the architecture of RaceMenu. Does this resolve the memory leak?
Greetings, This bug exists in racemenu (for skyrim se) version 4.16. My apologies in advance if it has been addressed in the unreleased update. Description: When loading high poly head,...
No netscript report. Attached ini and WER [wer.txt](https://github.com/expired6978/SKSE64Plugins/files/7712513/wer.txt) [skee64.txt](https://github.com/expired6978/SKSE64Plugins/files/7712519/skee64.txt)
Memory Leak skee64.dll is causing a memory leak. This is very noticeable in densely populated locations and almost imperceptibly in dungeons where there are no people. If use mods that...
Please, this has been plaguing the game for way too long...
Trying to modify skee to add a "random faces" feature, One might even (not) call it FaceGen. I patched the ObjectLoaded and ObjectInit event handlers in ActorUpdateManager to load a...
From asking around multiple people, it seems people on NAVI based AMD GPUs have extremely poor performance in the sculpt menu. This also extends into crashing after finalising the preset...