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Memory leak

Open AndreyVSh opened this issue 3 years ago • 1 comments

Memory Leak

skee64.dll is causing a memory leak. This is very noticeable in densely populated locations and almost imperceptibly in dungeons where there are no people. If use mods that add NPCs, for example Immersive Wenches, Deadly Wenches, memory leaks interfere with the game very much. 1.We go into any house in Whiterun and exit. I have + 200 Mb. We repeat, + 200 Mb more. 2. Fast travel Whiterun - Morphal - Solitude - Danstar - Winterhold - Windhelm - Riften - Ivarsted - Whiterun I get +2 Gb leaks. I repeat +2 Gb leaks.

The more NPCs, the more memory leak. Rather, when you revisit the cell, the memory for the NPC is re-allocated.

I started a new game, ran RaceMenu + Immersive Wenches + Deadly Wenches and got the problem. Then I hid skee64.dll in MO2. and the problem was gone. PS. Wenches have almost no scripts. Same with Interesting NPCs Forgotten Vale walkthrough does not give any memory leaks

PSS. On version 4.13 the same problem Disabling .esp doesn't help. Dll only

AndreyVSh avatar Nov 04 '21 17:11 AndreyVSh

I have done all sorts of experiments. Rolled back RaceMenu up to version 4.11 + SKSE 2.0.17 Disabled everything that works with RM. Even XPMSEE. There is only the skeleton itself. Only 10 mods. There is a leak. In the ini file I have disabled everything (Bodygen,Nioverride ...) The problem persisted. I installed from 0 AE version. And with the latest RaceMenu got leaked (But less). There is always a memory leak when skee64.dll is loaded, but its magnitude is different. Any mod that adds an NPC to a location increases memory loss. If with the help of SPID I change the outfits of the NPC, the memory costs increase even more. When I selectively distributed the "SunJeong Ninirim Collection" I didn’t have enough 32G RAM to play comfortably. With an interval of 30 minutes, I had to re-enter the game. At this moment, I block skee64.dll and get stable 7-8 G RAM

AndreyVSh avatar Dec 08 '21 00:12 AndreyVSh